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Can someone tell me if the show/hide buttons at the top of the page work?

FFX Script 1.1

I'm trying to set the script so you can decide for yourself whether you want to have everything visible, or hide optional dialog from NPCs, or various other categories. You should now be able to turn off all text except the Jecht spheres, for example, or hide the FMV summaries.

I wish I could get the control panel to stick to the top like a frame and have the content scroll below it. Every time I try, it ends up overlapping instead. I could use HTML frames of course, but a) they're considered icky and b) I don't know javascript well enough to have it show/hide things in another frame.

And yeah, I know -- it's a little clumsy in that headers/dividers remain even when you've hidden all the dialog away that happened in a section. I don't know javascript, so this is about the most complicated thing I can manage.



( 7 comments — Leave a comment )
Nov. 15th, 2007 12:26 pm (UTC)
I'm unable to uncheck any boxes. Sorry.
Nov. 15th, 2007 07:52 pm (UTC)
Well, poot.

In that case, since I've gotten so enormously complicated with the header I'm not sure where the bug is...

could you tell me if this dummy page works?
Nov. 15th, 2007 08:01 pm (UTC)
It works just fine; whatever isn't working on the big page, it's not that.
Nov. 15th, 2007 09:13 pm (UTC)
Oh, phew. Well, then, the idea is right, it's just that I've gotten too ambitious with my tagging on the big page.
Nov. 16th, 2007 02:26 am (UTC)
Works fine for me!

Given a little time (bwahahaha), I might be able to rig up a javascript to make the control panel float.
Nov. 16th, 2007 05:30 am (UTC)
I think I'm figuring out how to simulate frames with CSS... the question is whether IE will digest what I've done.
Nov. 16th, 2007 07:43 am (UTC)
There. It's not quite as cute as with the checkboxes, but now it should (I hope) work on IE6 as well as all other browsers.
( 7 comments — Leave a comment )
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