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Whew! I got  bogged down rounding up all my scattered party members — seriously, we just lived through the end of the world and everything, but did they have to be difficult and run off and join weird cults and get themselves lost on mountaintops, in the depths of monster-infested catacombs and so on? — so this playthrough is once again tardy.

Cid: You're finally awake! Celes: I..feel like I've been sleeping forever.

Hey, it wasn't that  long since my last post.

So, last time in my Let's Play Final Fantasy VI, the world went to Hades in a haversack. Miraculously, the crustal ruptures we saw in that exciting end-of-the-world cutscene did not result in Siberia-sized lava outpourings, a planetwide blanket of sulfuric acid fog/rain, or other Permian-Extinction-style armageddon. (Geology porn... bookmark for later!)

Instead, as this is Final Fantasy, Celes awakens in a blasted world that's creepy and sad and fragmented. FFXIII-2 riffed on this trope again 17 years later, and the music from its Dying World fits nicely:

Yeap, it really is that bad.

(On with the playthrough)

Note: Link is to my post on Dreamwidth, because LJ's giving me a "Post too long" error message.

(Forget it, LJ, just forget it. This is why I moved to DW. That post is NOT ANY LONGER than many I've written in the past, and I can't help it that you've glutted your site with so much code bloat that you have no room left for content.)

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