Final Fantasy III Recap, Ep. V: A Little Help From Our Friends
(I finished FFIII two days ago, but a snarky write-up can't be rushed.)
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Before we finish off Final Fantasy III's endgame, here's a rare video: the original Japanese FFIII in its entirety.
Note that whoever did this somehow replaced Luneth's sprite with one of the Four Old Men sprites, and a couple battle sprites are scrambled. Nevertheless, it shows the NPC storylines are all here, except for the individual friendships with particular party members.
As with Final Fantasy I, it seems that original FFIII presented the party as a blank slate upon which we could project our own character development, dialog and proficiencies, while the world and NPCs were at least somewhat fleshed out. Again, this mimics old tabletop RPGs and D&D, in which the game master provided the story, world, and npcs, while the players were in charge of their characters' histories and development.
We've gotten so accustomed to games that create the player characters for us that we've quite forgotten the original strong distinction between PCs and NPCs.
( Collapse )
This entry was originally posted at http://auronlu.dreamwidth.org/228704.html, where it has
comments.
____________
Before we finish off Final Fantasy III's endgame, here's a rare video: the original Japanese FFIII in its entirety.
Note that whoever did this somehow replaced Luneth's sprite with one of the Four Old Men sprites, and a couple battle sprites are scrambled. Nevertheless, it shows the NPC storylines are all here, except for the individual friendships with particular party members.
As with Final Fantasy I, it seems that original FFIII presented the party as a blank slate upon which we could project our own character development, dialog and proficiencies, while the world and NPCs were at least somewhat fleshed out. Again, this mimics old tabletop RPGs and D&D, in which the game master provided the story, world, and npcs, while the players were in charge of their characters' histories and development.
We've gotten so accustomed to games that create the player characters for us that we've quite forgotten the original strong distinction between PCs and NPCs.
( Collapse )
This entry was originally posted at http://auronlu.dreamwidth.org/228704.html, where it has