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Language and translation in FFXII

I think the localization team for XII deserves some sort of literary award--oh my GODS the language, the language in that game.

I'm wondering what they were working from, that they churned out lines like, "And so I sue for peace to stop short war and ease their suffering," or "Yet at a trice he goes bounding off for you!" for one of the bounty hunter thugs. Best of all, "Spare us your quiddities." 

Also, the Occuria. Generic godlike annoying beings are such a trope, but epic amounts of iambic tetrameter in a video game? Whoa.

We see your heart desires power,
and power most holy shall we grant.
Seek you the Sun-cryst, slumb'ring star.
In tower on distant shore it dreams.
The mother of all nethicite,
the source of its unending power.
The Dynast-King, his fallow shards,
coarse trinkets cut from Sun-cryst's light.
In times that are long passed away,
we thought to save this Ivalice...
and chose Raithwall the Dynast-King.
He took the sword and cut the Cryst.
Three Shards he took from its gilt grasp.
His words and deeds run through your veins.
The treaty held with kings of old
is but a mem'ry, cold and still.
With you we now shall treat anew,
to cut a run for hist'ry's flow.


And so on, and so forth. It's the gift that just keeps giving. Like Maechen, the exposition on a platter would've been insufferable, if they hadn't been spewing out these gloriously overdone lines.

Then there's Ondore's Revisionist History serving as the narrative bridge. Ondore and his "I was but a humble servant of Peace" memoirs, ha. The capital letters make it especially fun. His language style -- I haven't bothered to identify it (18th century?), and maybe it never existed in our world, but it's very effective.

So, here's the question. Was there any of this antiquarianism in the Japanese? Archaic speaking styles, poetic forms? Or did the English translation team just have a couple of frustrated literature majors running amok? 
 

Comments

brightonrocker
Jul. 12th, 2010 09:26 pm (UTC)
YES. Entirely true, I fell in love with the dialogue from the beginning, and that's what got me through the learning curve on the battle system. I'd go farther into that, but I don't want to spoil it for those who haven't played, and I would end up going off the original topic.
auronlu
Jul. 12th, 2010 11:41 pm (UTC)
*tries to yap about game in general enough terms so as not to spoil it*

Oddly, once they gave me gambits, I was perfectly happy. I have arthritic fingers, so I either need a game system like FFX where it waits for me to fumble, or one where I can pre-program behavior. KH had too much of the secondary characters' actions out of my control, so I didn't identify with them as much. This "program the actions yourself, and seize manual control when you want" system works for me.

Which means no game will ever have it again. :P

Edited at 2010-07-12 11:42 pm (UTC)
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