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LHAD: Choose Your Own Adventure

Trying to decide between one of several drafts of the next chapter of LHaD, I have a dilemma.

At the end of FFX, we get a typical Final Fantasy WTF acid trip setting for the final showdown, soaring through the Farplane (apparently) on Jecht's ginormous sword. Plot hole: why didn't Yu Yevon just dissolve the sword and let the party plummet to their deaths?  For that matter, why didn't the flying tick just fly away? Answer: because it LOOKED TOTALLY FRICKIN' COOL. (The flying sword, not the tick).

I have an alternative: a slightly less-cool but more physically probable landscape, which has the advantage that I can throw fiends at the party more easily (I can throw fiends at them on the flying Venus Crest, but a little less easily).

Poll #1590537 Bombtastic Epic Battle Sequence

The showdown with Yu Yevon should take place...

floating through the Farplane on a ginormous sword with psychedelic stuff whizzing about.
in a more plausible landscape, with solid ground and random bits of Spira squooshed together.

I donno. I like the description of the floating-in-the-Farplane sequence better. There's a few details that please my "grand finales should be grand" instinct. But the second option seems a little more believable, as much as any endgame battle in Final Fantasy is ever believable (in fact, every one I can remember takes place floating through space on a platform, or nothing at all).

And on the third hand, most Final Fantasy games conclude with 3-4 big boss battles, and this is only #2, not the traditional flying-through-space-on-a-WTF-magic-carpet battle.


( 6 comments — Leave a comment )
Jul. 10th, 2010 06:20 pm (UTC)
*one vote for the plausible take*
Jul. 11th, 2010 10:17 am (UTC)
I also voted plausible, but because I like the thought of the random bits of Spira smooshed together. Kinda like the final area in Kingdom Hearts.
Jul. 11th, 2010 04:52 pm (UTC)
Thank you!

I may wind up writing it both ways and seeing how it looks at the end.

More plausible may be better. I love writing surreal, but there are things that work better in a game medium than text.

It has been fascinating taking the style of Final Fantasy games -- VII through XII, since those are the ones I know -- and adapting some of the tropes, plot movements, and archetypes that keep cropping up in them.
Jul. 11th, 2010 07:43 pm (UTC)
I went with the plausible landscape. Though, my reasoning is that I think you can make it seem totally badass. reminds me of the Dead Fantasy video with Yuna calling on all of her aeons and having a massive battle sequence. guh! thus, I know you could pull that off in a writing way to get the imagery going in writer's minds.

BTW, I am off to go catch up on LHAD cuz I have freeeeeeeedom today! next couple weekends of July then August are fresh stocked full of family events and Vegas con. :p
Jul. 12th, 2010 02:52 am (UTC)

Dead Fantasy --oh, thank you. I need more inspiration for battle writing stuff. I'll watch a few AMVs to get myself in "adrenaline mode."

Edited at 2010-07-12 02:53 am (UTC)
Jul. 18th, 2010 02:44 am (UTC)
I'd like to see what you'd do with the second option. You've done so well with the hellish flickering changes of Lulu's Sin landscape, I think you could do a similar thing in the final battle.
( 6 comments — Leave a comment )
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