On the other hand, the crack, it is beautiful.
Most of the game is typical self-insert -- ahem, Sora-insert fanfiction, but every now and then, I think the designers locked themselves in the Tiki Room for 24 hours with lots of caffeine and sugar.
Tifa wandering through at random intervals, smashing the walls within a joule of structural failure, scaring the bejeezus out of the party and wandering off with a vague smile is making me cackle. If she ever finds Mr. Angst, will she pound him into a pancake with little spikey yellow bits sticking out? I hope so, because otherwise "Tifa searching for her Man" is not quite so entertaining.
Or, better, I want a Tifa minigame in which one gets to beat clues into various Final Fantasy characters. You could start out with easy characters like Lulu and Zidane and work your way up to the real blockheads. I would consider some of them impossible, except that apparently Tifa's fists are no longer using regular Strength and Agility stats, but have been converted to the Richter Scale.
An incredibly minor moment in an incredibly complex and HUGE game, but, anyway.
So far, I have felt that pretty much all the worlds are engrossing and the storylines in each were fanfiction immersion of the sort I like (even for the two whose films I haven't seen, Tarzan and Tron). The only one that fell flat was Pirates of the Carribbean. It felt to me like what happens when I or many fans attempt fanart: at best, a stiff, flat, and somewhat inadequate attempt to capture something of the original, with no original spark. Odd, because the graphics were quite good. I think excerpting the "best movie quotes" and stringing them together as a synopsis of the movie was a little too restrictive; Mulan, the only other one where they basically recapitulated the film instead of doing a fanfiction set in that universe, also had a bit of the same problem.
Entering the Winnie-the-Pooh world through a pop-up book is pinging my MYST (and Manhole) nostalgia.
The minigames are going to kill me, though. Arthirtis is missing turn-based play. It's a good thing most battles can be won with flailing, because I am simply not quick enough to get off much magic in a system like this.